Spy Workshops and Artist
Simulations — structured exercises to test policy options, stress‑test decisions, or explore future scenarios.
workshops = creative residencies. Artists run / play short crisis/simulation sessions that generate performative work, installations, or research outputs.
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Matrix games → collaborative improvisation labs. Low-prep, high-insight sessions that surface narrative logic and group decision tradeoffs. Perfect for dramaturgy, sound design, community storytelling.
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Red-teaming = critique as rehearsal. Structured adversarial sessions to stress test an artwork’s social, political, or logistical vulnerabilities.
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After-action reports = artist research deliverables. Treat post-show reflections as research outputs: findings, surprising pattern, recommendations. Funders love this.
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Method portfolio = professional CV for play. Show process + analysis, not only finished pieces.
How to fold this into Helping Artist program (concrete crossovers)
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Offer a “Simulation Residency” track
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1–2 week micro-residency where artists design a 2–4 hour scenario (matrix game / crisis sim) and run it with community participants.
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Output: short performance, a 2-page AAR, and a one-page mechanics summary.
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Run monthly “Matrix Labs” (90–120 mins)
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Socially themed prompts (e.g., housing crisis, climate migration, platform culture). Artists lead as DMs; participants play stakeholders.
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Use simple adjudication rules to force choices — yields raw content for scripts, soundscapes, visuals.
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Offer “Red-Team Critiques” before public openings
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Invite 3–5 outsiders (journalists, policy folks, community reps) to act as adversaries and identify failure modes (ethics, safety, misreadings). Document and iterate.
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Teach a short module: “From Play to Policy”
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How to write AARs, extract insights, and translate play results into funder-friendly recommendations. Include templates.
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Create a professional portfolio product
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For each project: Mechanics summary (1 page), AAR (2–4 pages), short video clip (3 mins) + one paragraph analytic insight. Package like a “case study.”
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Connect with adjacent networks
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Cultural policy labs, museums, universities with experiential learning units, community orgs. (You can later recruit RAND / war-gaming folks for guest crits.)
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